Benchmark World Management
Benchmarks need a controlled, reproducible environment. By default VoxelBench creates and destroys a disposable flat world per run, but you can pin a specific world so every run uses the same map — useful when running comparative tests over time. Every world managed by the plugin lives under a `voxelbench_*` folder prefix. This prefix is enforced everywhere: the plugin will refuse to touch any world that doesn't start with it. Your survival map is safe.