Nothing crossed a threshold
No measurement of this run points to a defect. That describes this run under this load, not every load.
Weakest test: Chunk Loading, 19.49 TPS on average. The 15 other tests hold at least 19.94 TPS.
What matters
Read from the measurements, never estimatedNon-default server configuration
Compare with care against a server running default settings.
- spawn-limit.water-ambient 15 (default 20)
Test by test
Problems first — select a row for the full test- Chunk LoadingExploration19.49ModerateUnstable
- ExplosionMechanics19.94StableUnstable
- Block PhysicsSingle-Core Stress20.00StableHealthy
- Bone Meal GrowthMechanics20.00StableHealthy
- Chunk TickingExploration20.00StableHealthy
- Disk PerformanceMemory & Storage20.00StableHealthy
- HopperMechanics20.00StableHealthy
- Lighting UpdateExploration20.00StableHealthy
- Memory PerformanceMemory & Storage20.00StableHealthy
- Mob AIEntities20.00StableHealthy
- Multi-Core CPUCPU20.00StableHealthy
- Network (NBT)Network20.00ModerateHealthy
- RedstoneSingle-Core Stress20.00StableHealthy
- Single-Core (tick-aligned)CPU20.00StableHealthy
- Ticking Tile EntitiesMechanics20.00StableHealthy
- World SaveMechanics20.00StableHealthy
Settings your measurements justify
Each setting below is triggered by a measurement from this report, and names the test to replay to find out whether it helped.
Nothing to change: no measurement in this report crosses a threshold where a documented setting would help.
Every measurement
Each test in full. Tests in trouble are open; the others fold to their summary line.
Single-Core Stress
RedstoneHealthy20.00 TPS0.1 ms34.8s
Single-core stress via intensive redstone circuit updates.
- Heavy garbage collection6 collections, 762ms total
Percentiles and stability
Raw data (12 fields)
Block PhysicsHealthy20.00 TPS0.3 ms24.8s
Single-core stress via falling-block physics.
Percentiles and stability
Raw data (18 fields)
Exploration
Chunk LoadingUnstable19.49 TPS1.1 ms15.6s
Chunk generation and loading speed across dispersed zones.
- The run did not hold steadyTPS P1=10.00<15, TPS StdDev=2.21>2, TPS min=10.00 (51% of avg)
Percentiles and stability
Raw data (9 fields)
Chunk TickingHealthy20.00 TPS0.1 ms40.9s
Server performance when ticking many loaded chunks with random tick updates.
- Heavy garbage collection6 collections, 869ms total
Percentiles and stability
Raw data (12 fields)
Lighting UpdateHealthy20.00 TPS0.2 ms26.3s
Lighting recomputation throughput on block place / break.
Percentiles and stability
Raw data (9 fields)
Entities
Mob AIHealthy20.00 TPS0.2 ms30.2s
Complex mob AI behaviours (villagers, iron golems, hostile mobs).
- Unfiltered samples usedUsing unfiltered samples (filter rate: 99%)
Percentiles and stability
Raw data (26 fields)
Mechanics
HopperHealthy20.00 TPS0.1 ms20.1s
Intensive hopper chain item transfers.
Percentiles and stability
Raw data (17 fields)
ExplosionUnstable19.94 TPS0.2 ms17.0s
Massive TNT explosions and block destruction.
- The run did not hold steadyTPS P1=15.00<15
Percentiles and stability
Raw data (59 fields)
Ticking Tile EntitiesHealthy20.00 TPS0.1 ms36.8s
Many ticking tile entities (furnaces, hoppers, etc.).
- Heavy garbage collection6 collections, 910ms total
Percentiles and stability
Raw data (9 fields)
World SaveHealthy20.00 TPS0.1 ms4.8s
World save speed and TPS impact during save operations.
Percentiles and stability
Raw data (5 fields)
Bone Meal GrowthHealthy20.00 TPS0.2 ms23.3s
Rapid crop and tree growth via bone meal.
Percentiles and stability
Raw data (11 fields)
CPU
Single-Core (tick-aligned)Healthy20.00 TPS2.1 ms10.0s
Single-thread compute throughput measured on the main thread under the tick scheduler.
Percentiles and stability
Raw data (6 fields)
Multi-Core CPUHealthy20.00 TPS0.1 ms6.0s
Parallel computation throughput across worker threads.
Percentiles and stability
Raw data (7 fields)
Memory & Storage
Memory PerformanceHealthy20.00 TPS0.2 ms25.3s
RAM bandwidth and latency.
JVM measurements — do not reflect actual bare-metal performance.
Percentiles and stability
Raw data (9 fields)
Disk PerformanceHealthy20.00 TPS0.2 ms29.1s
Sequential and random 4K read/write performance.
JVM measurements — do not reflect actual bare-metal performance.
Percentiles and stability
Raw data (6 fields)
Network
Network (NBT)Healthy20.00 TPS16.7 ms20.0s
Serialisation throughput — proxy for the rate at which the server can ship world data to clients.
- Heavy garbage collection10 collections, 1534ms total
Percentiles and stability
Raw data (7 fields)
›Machine and serverAMD Ryzen 9 9900X 12-Core Processor · Paper · 1.21.11
Score Breakdown
Detailed sub-category scores